Post Play Redux

Google Scholar

  • Myers, D. (2016, June). Possible worlds, literal stories. Presentation at the Poetics of the Algorithm conference. Liège, Belgium.
  • Myers, D. (2016). Simulation. In H. Lowood and R. Guins (Eds.) Debugging game history: A critical lexicon. Cambridge, MA: MIT Press.
  • Myers, D. (2015, October). What is a simulation of a game? Presentation at the 9th Philosophy of Computer Games Conference. Berlin, Germany.
  • Myers, D. (2014). “Video game research.” In M. Wolf and B. Perron (Eds.), Routledge companion to video game studies (pp. 331-338). New York: Routledge.
  • Myers, D. (2014, November). Is Hamlet a digital game? Presentation at the 2nd Annual Games and Literary Theory Conference. Amsterdam, Netherlands.
  • Myers, D. (2014, September). The peculiar aesthetics of competitiveness. Presentation at the 42nd Annual Conference International Association for the Philosophy of Sport. Natal, Brazil.
  • Myers, D. (2014, July). A toy semiotics, revisited. Presentation at the 7th International Toy Research Association World Congress. Catholic University of Portugal. Braga, Portugal.
  • Myers, D. (2013). On imaginative resistance in games. Proceedings of Future of Digital Games Annual Conference. Chania, Crete.
  • Myers, D. (2013). Authorial intent and video games. In Mitgutsch, K., Huber, S., Wagner, M., Winner, J. and Rosenstingl, H. (Eds.). Context matters! Exploring and reframing games in context (pp. 110-120). Vienna: New Academic Press.
  • Myers, D. (2013, March). How do games represent simulations? Presentation at Society of Cinema and Media Studies Annual Conference. Chicago, Illinois.
  • Myers, D. (2012). What chess games and chess problems tell us about digital games and art. Digital Creativity, 23(3-4), 260-271.
  • Myers, D. (2012). Game as paradox: A rebuttal of Suits. Journal of Philosophy of Sport, 39(1), 155-168.
  • Myers, D. (2012). True values of false objects. In M. Molesworth and J. Dengeri-Knott (Eds.), Digital virtual consumption (pp. 46-59). London: Routledge.
  • Myers, D. (2012, March). How games might annihilate narratives. Presentation at Digital Games and Literary Theory Workgroup, University of Malta. Valletta, Malta.
  • Myers, D. (2011). Exploring differences between games and simulations as semiotic systems. In E. Murff (Ed.), Proceedings of the International Simulation & Gaming Association Annual Conference (CD-ROM). Eastern Washington University, Spokane, WA.
  • Myers, D. (2011, April). Animals & avatars. Presentation at the Philosophy of Computer Games 5th Annual Conference. Athens, Greece.
  • Myers, D. (2011, March). Gamification then and now. Presentation at the Video Games Studies Scholarly Interest Group, Society for Cinema and Media Studies Annual Conference. New Orleans, Louisiana.